@Indigo I still haven't played it. I'm pretty sure it's good but I feel like part of the charm of Metroid was that it brought non-linearity to a perspective that is normally for linear games which is why I get that a lot of people were uneasy about the change.
>Wiimote on it's side for a 3D game.
Yeah, I remember hearing about that back before it even came out and wondering what the hell they were thinking. If it was built from the ground up for the classic controller with the remote on it's side as an option that might be one thing, but that is not the case to my understanding.
I kinda still want to try it anyway though; I like a lot of Team Ninja's other games, so the idea they totally botched a project like that is so strange to me.