Just finished Metroid Prime 1 for the first time (Wii version).
I first played this game on the Gamecube when I was about 13. I could never get past the Omega Pirate.
Good game. I think it's admirable that despite the change to a first person shooter presentation it's still very unmistakably a Metroid game.
Finishing a game you couldn't finish as a kid is a very uniquely fulfilling experience, I don't have that many left at this point, so it's becoming an increasingly rare one for me...
:samus_thinking:

@Indigo I still haven't played it. I'm pretty sure it's good but I feel like part of the charm of Metroid was that it brought non-linearity to a perspective that is normally for linear games which is why I get that a lot of people were uneasy about the change.

@xianc78 Yeah, that's about what I remember about the press when it was first announced, people were scared Nintendo/Retro Studios were going to turn Metroid into Halo or something.
Most of that worry died when the game actually came out and it was still a proper Metroidvania game, just adjusted to an FPS perspective and a 3D map; which I think turned out very well overall. There are certain things that didn't translate too well, they kept a lot of the platforming aspect of Metroid, and they didn't make the jump to first person too well; judging distance with the grapple beam is probobly the worst offender.
@xianc78 Also, while I haven't played it, I'm very morbidly curious to try Other M, since I've always wondered why they seemed to just give up on the idea of a 3D Third person Metroid game after that one.
:02_think:
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@Indigo I've heard that the biggest problem was making Samus into an emotional cry-baby with PTSD. The gameplay was extremely linear and used the Wiimote on it's side for a 3D game.

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@xianc78 That's what I've always heard too, Samus was presented way way out of character, and the controls/level design were a huge step down.
>Wiimote on it's side for a 3D game.
:eww:
Yeah, I remember hearing about that back before it even came out and wondering what the hell they were thinking. If it was built from the ground up for the classic controller with the remote on it's side as an option that might be one thing, but that is not the case to my understanding.
I kinda still want to try it anyway though; I like a lot of Team Ninja's other games, so the idea they totally botched a project like that is so strange to me.
:JahyHmm:
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