Follow

Okay. After this game is complete, I'm not doing any procedural generation for the foreseeable future. It just adds too much complexity, which is why my dungeon crawler only has a sword for a weapon. I wanted bombable walls like Zelda but I didn't know how to implement Metroidvania-like elements in a randomly generated map.

I only made the maps randomly generated because I grew some weird obsession with procedural generation. It was like making the computer dream, but as we all know dreams don't always make sense, so you end up having levels that don't make sense unless you have a really complex algorithm.

· · Web · 1 · 1 · 2
Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.