@coolboymew I wouldn't mind if they just simply sold MP3s on the eShop or on iTunes (is that still around?). Or just buy actual CD soundtracks as they actually have a collectible value. I'm not subscribing to a proprietary service just to listen to music from a single company.
Also, you are better off staying away from YouTube and going to an actual VGM site like KHinsider as Nintendo is less likely to search for them.
On a related note, am I the only one who hates the narrators of these Nintendo ads?
@coolboymew I noticed that most (if not all) Zelda soundtracks are Japan-only. The only Zelda soundtrack I know of that was released here was the 25th anniversary soundtrack that was bundled with Skyward Sword.
My younger brother really loved Link's Awakening for the Switch so I imported the soundtrack for him. It was really cool because it has soundtracks for both the Switch and GB games and has some really nice artwork.
@coolboymew @PurpCat Maybe it's more profitable to have their own app and collect data so they can advertise their own games to you directly. The app is linked to your Nintendo account.
"Oh you like games with this style of music? You should try this game."
@PurpCat @coolboymew To be fair, every CD based console/add-on before the PS1 was a complete failure so I don't blame Nintendo for sticking with cartridges during the 5th gen. The only Nintendo console that can even read a common disc format (besides a hacked Wii) was the Panasonic Q and unsurprisingly, people found out they could burn GameCube ISOs to DVDs and play them that way.
Nintendo also experimented with online/network gaming even before the Dreamcast made it mainstream, but they ended up failing, but for the wrong reasons. The Famicom Modem failed because adults weren't going to buy a children's device just to do remote banking. The Satellaview failed because most people weren't willing to pay an expensive subscription just to play outdated, 16-bit games with live voice acting. RandNet failed because the 64DD failed. By the time of the GameCube Nintendo decided that they would just release two network adapters and let third-parties handle the infrastructure if they wanted online play.
@coolboymew @PurpCat I still want to try playing Mario Kart Double Dash over LAN, but I don't have enough friends that would be willing to play and the broadband adapter is expensive and only the broadband adapter can do LAN play, the modem adapter is only for dial-up online.
I'm surprised Nintendo didn't make more games LAN compatible. It would've been awesome to be able to play 007 Nightfire over LAN, but I guess the whole PSO exploit was enough for Nintendo to push that thing under the rug.
@coolboymew @PurpCat You know what I mean. Maybe Nintendo didn't even included support for it in the SDKs intended for third-parties.
@coolboymew @PurpCat I think someone recently revived Xbox Live on the original Xbox. You can also play LAN games over the Internet using XLink Kai.