>Nintendo music app

Uhhh, no? How about I watch it on youtube as usual on the "Michael VGM music channel" or whatever?

If you clamp down harder I'll just go and pirate the music, fuck you

@coolboymew I wouldn't mind if they just simply sold MP3s on the eShop or on iTunes (is that still around?). Or just buy actual CD soundtracks as they actually have a collectible value. I'm not subscribing to a proprietary service just to listen to music from a single company.

Also, you are better off staying away from YouTube and going to an actual VGM site like KHinsider as Nintendo is less likely to search for them.

On a related note, am I the only one who hates the narrators of these Nintendo ads?

@xianc78 The problem with actual CDs is that they exists, and the Japanese soundtrack CD market is as insane as the rest. It's like 40$ to 100$ for a complete OST

@coolboymew I noticed that most (if not all) Zelda soundtracks are Japan-only. The only Zelda soundtrack I know of that was released here was the 25th anniversary soundtrack that was bundled with Skyward Sword.

My younger brother really loved Link's Awakening for the Switch so I imported the soundtrack for him. It was really cool because it has soundtracks for both the Switch and GB games and has some really nice artwork.

@xianc78 VGM rarely releases here from what I've seen. Is there even a significant market for it? Especially at normal prices
@coolboymew @xianc78 sega put all their old osts on streaming sites. Even shit for obscure ports of Japan only SMT titles.
@PurpCat @xianc78 I don't understand why can't Nintendo just content claim these VGM channels and be done with it and let the ad money roll

Even fucking Square-Enix is starting to understand to put the fucking videos as they're starting to do it themselves too

@coolboymew @PurpCat Maybe it's more profitable to have their own app and collect data so they can advertise their own games to you directly. The app is linked to your Nintendo account.

"Oh you like games with this style of music? You should try this game."

@xianc78 @PurpCat I have a doubt that any of that is going to be anymore useful than what they already does for Nintendo accounts

It's just Nintendo being terribly hard headed about that stuff again and attempting to easily control something retarded instead of just doing what everyone else is finally starting to do and actually release the shit themselves so they can actually do gather money on it instead of letting Michael's VGM Channel do it instead
@coolboymew @xianc78 this is a company that used cartridges instead of CDs because they were butthurt about piracy in the FDS era and ended up shooting themselves in the foot because the PS1 and Saturn could have massive games for less, refused to implement basic online play for years and when they did went to goddamn GameSpy (while lacking features even the PS2 had), and came up with the most boomertastic crap like Splatoon's "voice chat".

@PurpCat @coolboymew To be fair, every CD based console/add-on before the PS1 was a complete failure so I don't blame Nintendo for sticking with cartridges during the 5th gen. The only Nintendo console that can even read a common disc format (besides a hacked Wii) was the Panasonic Q and unsurprisingly, people found out they could burn GameCube ISOs to DVDs and play them that way.

Nintendo also experimented with online/network gaming even before the Dreamcast made it mainstream, but they ended up failing, but for the wrong reasons. The Famicom Modem failed because adults weren't going to buy a children's device just to do remote banking. The Satellaview failed because most people weren't willing to pay an expensive subscription just to play outdated, 16-bit games with live voice acting. RandNet failed because the 64DD failed. By the time of the GameCube Nintendo decided that they would just release two network adapters and let third-parties handle the infrastructure if they wanted online play.

@xianc78 @PurpCat the GC modem is also used by some games for LAN multiscreen play

@coolboymew @PurpCat I still want to try playing Mario Kart Double Dash over LAN, but I don't have enough friends that would be willing to play and the broadband adapter is expensive and only the broadband adapter can do LAN play, the modem adapter is only for dial-up online.

I'm surprised Nintendo didn't make more games LAN compatible. It would've been awesome to be able to play 007 Nightfire over LAN, but I guess the whole PSO exploit was enough for Nintendo to push that thing under the rug.

@coolboymew @PurpCat You know what I mean. Maybe Nintendo didn't even included support for it in the SDKs intended for third-parties.

@xianc78 @coolboymew I'm sure attach rate didn't help. Nobody had the BBA.

Meanwhile the PS2 was similar (online was nearly all third party) but at some point Sony decided to both sell PS2 bundles with the online adapter, and then every Slim integrated it into the hardware. Really, online on the PS2 was like PC game online back in the day, each game had it's own publisher infrastructure (or outsourced to Demonware (now Activision lol) or GameSpy). The only real limitation was DNAS (an antipiracy measure), which has been cracked out of many PS2 games after that shutdown.

@PurpCat @coolboymew Nintendo didn't provide online infrastructure themselves for the GC because they felt like parents weren't willing to pay subscription fees on top of their Internet bills, so they left it to third-parties to provide their own infrastructure. Sega probably still had servers from the Dreamcast, so they were willing to provide their own infrastructure for PSO on the GameCube. I guess Nintendo just wasn't aware of GameSpy's existence during the GameCube era.

@xianc78 @coolboymew Neither did Sony.

There was a whole list of games on the PS2 Online Consoles site (the list is out of date given the death of DNAS, many games being revived, etc.) and it showed which online infrastructure each game used, be it GameSpy, Demonware, or some publisher unique setup. Sony's online setup was only used for their games, third parties all had their own.
http://playstation2.onlineconsoles.com/phpBB2/content_gameslist.php
http://playstation2.onlineconsoles.com/phpBB2/content_gameslist_jp.php
http://playstation2.onlineconsoles.com/phpBB2/content_gameslist_na.php
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@PurpCat @coolboymew Yeah but Nintendo didn't even offer online infrastructure for their first-party games. They were all either LAN only or no network multiplayer at all.

Retro Studios did try to make some vehicular combat game for the GameCube and it was planned to be online, but it was cancelled because the Japanese didn't understood vehicular combat.

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