I think I know what my next game project should be: a twin-stick shooter with Metroidvania/Zelda-like elements.
Okay, scratch that because I just realized that twin-stick shooters rely on "chasing the player" enemy AI while most dungeon-crawler type games rely on wandering randomly AI.
Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.
Okay, scratch that because I just realized that twin-stick shooters rely on "chasing the player" enemy AI while most dungeon-crawler type games rely on wandering randomly AI.