Gonna mess with id tech 4 soon btw I wanna make a 00s style fps or similar before gaming got bad

@PurpCat Come to think of it why don't devs just build on the FOSS id tech engines in this day and age? There should be plenty of docs and support by now and it runs everywhere without the bloat of stuff like Unity, UE, etc. (most of which is completely unneeded for smaller projects)

@tadano It's the GPL, there's plenty of docs from Doom 3 era stuff but not as much as the more popular engines of the 00s like UE2 or Source but the GPL license puts off people who don't "get" the license or who want to make console shit (see the ScummVM Wii lawsuit and it's outcome).

But most of the troonslop "retro" game devs are using Unity with faux PS1 graphics that struggle to run on a C2D.

@PurpCat @tadano There are few that actually use legacy game engines. See Ion Fury. But I guess the 2.5D engines are much easier to work with than the later Quake engines. Though id tech 3 (namely it's ioquake3 fork) has been a popular choice for FOSS FPS games for years now.

@xianc78 @tadano the other thing is the "faux PSX" aesthetic is fairly new and only recently got trendy, as in it really boomed on the itch.io sphere relatively recently when pixel graphics were big for a while and other ecelebs were lapping it up.

So maybe things will change.
Follow

@PurpCat @tadano You can't accurately replicate PS1 graphics without disabling floating-point calculations during the rendering process. Personally, I think it's easier to replicate N64 graphics (just blur the textures) or Sega Saturn graphics (use quads instead of tris).

· · Web · 1 · 0 · 0
@xianc78 @tadano It's not about accuracy, it's about the "aesthetic", like pixel art games that look nothing like real retro games.

Namely, it's about mimicking the artstyle of Megaman Legends and a few other games, and "what you think they look like". It's also popular now, literally the fucking credit sequence in the Sonic 3 movie was based on "early 3d consoles" and not "sprites" because sprites aren't vogue anymore but PSX slop is.

@PurpCat @tadano
>It's not about accuracy, it's about the "aesthetic"

Yeah, but I'd argue that the texture warping was part of the aesthetic.

@xianc78 @PurpCat @tadano you can use noperspective interpolation to use affine texture mapping and if you also enable nearest sampling and believable vertex jitter it should be close enough.

some games hilariously miss the mark though, the textures should be approximately the same resolution and the triangles shouldn't be too big so that the texture warping doesn't get too obnoxious (the ps1 programming guidelines suggest dynamic tessellation)
YAW AINT FUH WITH ME FURREAL NOW YAW DEAD NAW :hug_ducc:
There is one game that’s old and looks like the image on the left https://www.lemonamiga.com/games/details.php?id=72
Sign in to participate in the conversation
Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.