It seems like the only hope for recent CS grads of ever getting a job is to start there own game companies.
@Hephaestic Just find some dead genre to revive, spread the word on various gaming forums, create something, and hope for the best.
@vokainen099
>It's difficult though to find a profitable niche.
Just think of some obscure, dead franchise that still has a cult-following, but little to zero chance of a revival or a series that changed drastically that the newer games look nothing like the older ones (like Ys with the bump combat system).
Another thing you can do is to try to port your games to more obscure platforms like BSD, Plan9, or Haiku. There is probably an untapped market of users who want to play something on there other than TuxRacer. It just like when indies were porting their games to Linux back in the late 2000s and early 2010s. Sadly, this option is if you write your games "from scratch", but luckily SDL pretty much runs on everything so if you just use that than this should be no problem.
@xianc78 At that point you might as well ditch the degree and save money to get your company off the ground.
Be honest: college is a scam especially in cases like computer science where they make you waste money and time on superfluous classes, and the only worthwhile thing you get out of it is maybe you'll get hired somewhere
This is genuinely something I've been struggling with for the last four or five years. I graduated in 2020 and spent 2 years living with my parents looking for work, which I found at a mindless data entry position only to get laid off 1.5 years later when the company - surprise! - slashed 25% of its workforce to reduce costs.
Meanwhile it seems like indie devs are having a lot of fun (those of them who aren't fags, at least) and they have roughly equivalent or better odds of making it big with some memetic idea.