@William_The_Dragonborn the dev was literally doing five different versions of the same game at once:
https://www.timeextension.com/features/daiva-tried-to-end-format-wars-once-and-for-all-but-almost-killed-its-creator-in-the-process

Also there's endless stories about the Japanese wagie culture in video games, especially with Kojima being the latest high profile one.

@PurpCat @William_The_Dragonborn To be fair, this was during a time when different platforms were still vastly different in terms of architecture, thus making porting more difficult. Games were still largely written in assembly which meant that you had to essentially rewrite the game from scratch if you wanted to do ports.

@xianc78 @William_The_Dragonborn oh this was beyond a mere port this was literally 5 different games, with a different programmer writing a platformer section
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@PurpCat @William_The_Dragonborn You said "versions of the same game" which made me think of ports.

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@xianc78 @William_The_Dragonborn it's weird because it was but each one had a different story to try to give each player a different experience

@PurpCat @William_The_Dragonborn Most companies just license out to other, smaller companies in those cases. That way, they don't have to directly pay any extra employees. Falcom did that with Ys IV. That's why there were two (later three) versions of the game, with radically different stories.

@xianc78 @William_The_Dragonborn yeah they licensed out the famicom version, the pc-98 one was done by an entirely different dev because of the burnout I mentioned. So it has a different "feel" to the others as it's a pure strategy game.
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