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I really need to stop using placeholder assets from copyrighted games. I just know that one day, I will publish a game with some asset I forgot to remove and later get a DMCA from Nintendo.

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@xianc78 Keep tabs on them in a dedicated file

Also, no shame in using AI since everyone is doing it, might be safer overall

@vokainen099 I do have some AI generated assets (backgrounds). The only placeholders I have right now are sound effects. I would use AudioCraft, but my GPU isn't powerful enough for it.

@xianc78 You can convert those placeholders to midi if it makes sense style-wise, or you can do tiny bit modifications, enough that they can't be recognized anymore, but you need music skills

Don't forget that the original Doom OST is mostly Pantera or Metallica songs cut, swapped, and remerged around

@vokainen099 I don't have music skills. I would use NeuralNote to change them to MIDI, but these are sound effects and NeuralNote doesn't seem to work with really small audio files.

@xianc78 If they're just sound effects there's tons of public domain libraries being used even for cinema sound effects and stuff

@vokainen099 I normally use OpenGameArt. I'm looking for a death sound effect. In Zelda the enemies make some explosion sound effect when they die, but it doesn't exactly sound like an explosion. I don't know the name for that type of sound effect even though I think other games have it.

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