@coolboymew Just wait a few more days and you can experience a real-time dungeon crawling adventure with lives and permadeath.
@coolboymew I'm so out of touch with modern games that I don't know the full extent of what you are talking about, but as a hobbyist gamedev, I do agree that balancing difficulty is hard. Unless you pay close attention, it's easy to make your game extremely easy or extremely hard.
Story Difficulty Mode is just a result of games prioritizing story over gameplay and now you have a bunch of casual gamers who enjoy games for their unique story telling and nothing more.
But when you can just go and Steamroll the game on hard that's when shit is just stupid, the game, on a normal difficulty, should be giving some levels of pushback, I shouldn't have to go to hard mode for that and when hard mode doesn't even provide that anymore things have gotten insane
Newer FF re-release all add stupid shit like god mode/Story difficulty mode and it's like, what's the fucking point? Also don't you think that attempting to cater to these people, that picks up a game and then don't wanna play the game, isn't gonna have grave consequences on the medium? Consequences that has already long since happened but could always get significantly worse
Why the fuck does Pokemon lets you switch Pokemon anywhere now? Why the fuck does the move recaller thing doesn't requires item anymore? Don't get me wrong, the grind I've read for these were fucking stupid, catch a certain pokemon and hope they're holding it. But the solution isn't giving shit for free, it's to make a better, more exciting grind instead