So about that Refractored Depths Windows port.....
It's still on my mind. I'm considering just porting the game from SFML to SDL because SDL is just simpler and would probably make it easier to port to Windows. Even the Linux version was causing problems for some as the version of SFML it uses was an outdated version that is incompatible with the most recent SFML version, but is still in the Debian repositories for some reason.
Yes, this will be a major undertaking, but I'm out of options other than to abandon the idea and just have the thing remain a Linux exclusive that is even hard to run on most Linux distros that aren't based on Debian.
This SFML to SDL conversion is coming much more smoothly than I expected. Then again, we still need to wait until it is ready to compile to see if it works.
I think I'm 1/2 to 2/3 the way done with the SDL conversion. The only thing I'm currently avoiding the the text related stuff because I actually haven't messed with SDL_ttf yet.