gamedev plugins desperate for features for selling points: [includes a couple random level generators that are hobbyist roguelike level]

game developers: [ignores them all] :blobcatoutage:
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@icedquinn To be fair, procedurally generated levels are hard to get right. And with the low business value due to it being a niche, I expect this to keep happening.

My $0.02

@xyfdi the industry doesn't like procedural stuff very much. it's only really taken hold for base textures (substance designer [RIP], qixel) and stand-in assets.

creative directors tend to be married to very specific things and demand to be able to tweak individual pixels to get it.

that and making sure degenerate cases don't arrive.
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