Here's what I'm currently working on for Libre Polygon Love 2.

I've added a developer console that you can open with the tilde key which is able to execute all of the game engine's built-in interpreter commands.

It's still very buggy and needs some polishing, but this is very big as you can now do essentially anything you want without having to modify the game's script files anymore.

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@SuperDicq The movement of the hair and jiggly bits, is it physics based or old school animated?

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@xyfdi@gameliberty.club Yes, this game is from 2005. I don't expect a physics system.

@SuperDicq Even Half-Life 2 didn't have such sophisticated physics that would support this.

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