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Is it better to start learning to code games on a simple rngine, or is it better to jump straight to unity?

I have really no idea, since unity seems so confusing, when compared to godot, But I am afraid that the tranzition from engine to engine later in life will be pointlessly hard...

@LukeAlmighty I've never used a full engine. I always used frameworks like Pygame and MonoGame. I'd say start with something simple like Pygame (Python) or Love2D (Lua). They're simple frameworks for 2D games. The only challenging part is implementing levels, AI, and physics yourself, but it isn't hard as it seems.

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