@Mr_NutterButter
When you think about the classical RPG stats, one that is the crazyest one is obviously luck. It cannot be directly measured, but can also be argued to be a reason behind everything.
In real world, Luck does not exist (most likely). But there is one stat with exactly the same effect. And that stat is charisma.
I started working out the moment I realized this fact, but It makes me wander. Is charisma relative or is it absolute? What would happen, if charisma improved in the entire society at once?