Starfield is shaping up to be a pretty insane game. I have to keep telling myself to not get excited about it, but so much seems to be improved and the modding potential is off the charts.
@beardalaxy
Yeah... I am seriously at a lost here, because it seriously felt, like Fallout 4 had 1/10th of content of the Skyrim.
And from the way starfield is described so far, I am not sure, if they want to make it into an RPG, or a no Mans sky clone of a sort.
@beardalaxy @KonataWagner1066
I strongly preffer the stat check in conversation, because they are context dependant, and make your character feel unique in what he can actually do.
On the other hand, these minigames usually take 3-20 minutes to get a grip of, and then, the entire game is out of balance from there on.
I still remember the Oblivion lockpicking as a good example, where after a few locks, I could unlock EVERYTHING without breaking a single pick even with a shitty skill level, because the "slow push" animation that happened in about 1/4 cases was good slow enough for me to hit with serious accuracy.
Did I say I love New Vegas today? Because I love New Vegas.
@LukeAlmighty @KonataWagner1066 it is still skill based, the amount of skill you have just plays in tandem to how many points you have to use in the minigame. It's exactly like a ttrpg. If I wanted to convince a bandit captain I was already part of his crew, the stat check would be much higher than if I were to just try to persuade him to give me a job, but if the former was successful due to my higher persuasion skill, I would have an instant job as a bandit instead of needing to prove my worth.
Kind of shitty example but you get what I mean. Same thing could happen with like, price haggling for instance.
I think you have far more control over your character this way, and it makes the NPCs you are talking to feel more dynamic.