@Goalkeeper @sapphire @teto @ChristiJunior @LukeAlmighty @SNEK the problem with it is the graphics and the fact that it feels like a regression on TP. SS's world is smaller, more segmented, and doesn't even have a day/night cycle. Story is just as solid, if not better though.
Shame because TP's world structure is peak 3D Zelda. I'm not a fan of the way BotW removed all barriers. What made traditional 3D Zelda great was that the world itself felt like a dungeon with traversal puzzles dependent on "locks and keys" dependent on items and story events. BotW claims to have a "dungeon-like" world but it's nothing of the sort. In a topological sense it's just a big flat plane.
Before they ever revealed BotW ("Zelda U" at the time) I assumed by "biggest Zelda ever" they just meant a traditional Zelda game with like 20 dungeons in the main story alone.