I need to know
Do you ACTUALLY READ all the random texts RPG games throw at you?

@LukeAlmighty Depends on which type of RPG you're talking about. Definitely not the open world RPG slop that's now almost 99% of modern AAA, but I've taken the time to read most of what's thrown at me whenever I've played japanese RPGs and also stuff like Fallout 1 & 2.

@kerosene
Fallout 1 and 2 are seriously a different case, since there the text is the entire game.

Nah, I meant mails and books that lie in an open slop games.

@kerosene
BTW, I love deeper lore, but I just don't feel like stopping the entire game to read. On the other hand, I find it just ridiculous, when I think, that all the games would have to do for me would actually read the fucking text.

For instance, I still remember listening to the entire Mass Effect codex.

At least let me run it through Microsoft Sam.

@LukeAlmighty I may sound like straight out of Video Essay Town, but I think games should use more… sigh, environmental story telling. You’re literally wandering around a 2D/3D scenario of the dev’s making so they should leverage that to tell their story instead of having TOO_MUCH_TEXT.pdf scattered around the map. I agree that as much as I now dislike the audio diary type of shit, it’s much better than having to pick up your old fart reading glasses and be taken out of the action.

@kerosene
Environmental storytelling requires you to see the environment :omegalul: Or, to stop and look at it.

And sadly, modern games "graphics quality" is rated on "noise per pixel" bases, so good luck telling a story :D

(BTW, I LOVE this picture)

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@kerosene
For example, I am playing Cyberpunk 2077 right now, and this is what I see: The game is briliant when it comes to visuals, when you can actually see them clearly, but this is the other side of the game.

I would ask you what story the environment tells, but much better question is: How many walls can you recognize :omegalul:

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@LukeAlmighty @kerosene
It's so funny that one of the sources of the death of gaming is gonna be graphical fidelity. I started realizing something was amiss back around 2007 or so, when I started noticing items or interactive objects (buttons, levers) being highlighted with glitter in games. When I realized they were doing this now because the worlds they were building were too cluttered for important things to stand out by their mere existence, that was a big "oh shit" moment for me. It has only gotten worse since then.

Now you see the Oblivion Remaster highlight objects when you hover over them, because otherwise how would the player know what you can grab and interact with? Even though the original game didn't have or need this.... But you get it now, because players have been trained with this crap. So goodbye actual immersion.

@alyx @kerosene
Also, just while we're laughing at this trend:

I remember playing the new robocop, and after a while thinking:

Is this game brutal or not? I'm not sure. I don't know if there is blood or if limbs are flying.
How is that possible? I don't even know what enemies look like. What is happening.

Then I looked at the game again, and realized I am literally shooting green blobs.

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