This talk about anti-aliasing in games made me think... remember when people actually had the rigs to do super-sampling AA? Now the resolutions have increased so much, we can't even play at native anymore if you have a 4K screen. Let alone use the holly grandfather of AA. We actually regressed into doing the opposite of SSAA. We're undersampling during rendering, and upscaling. I find that absolutely insane.

@alyx the graphic quality has increased a lot so the resolution suffers as a result. It's pretty telling that in most games, low and ultra have very little difference between them. It used to be wildly different.

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@beardalaxy
I can't remember who covered it, but ultra is usually placebo. When it comes to textures for instance, there's usually no size (as in resolution) difference between textures at high or ultra, the only difference is that the ultra ones are uncompressed, but give no discernible difference (just an increase in vram usage).

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