>Building on the existing framework, Reflex 2 can "warp" the frame to a newer camera position, considering quick mouse movements while an algorithm fills in the missing details.
>As expected, this can introduce graphical anomalies, but Nvidia has addressed that issue through in-painting, which leverages a latency-optimized algorithm to paint in the missing details.
Not many, I'd assume.
>As such, Nvidia claims the RTX 5090 can run Valorant (without frame generation) at 800+ FPS with latency measuring under 3ms.
Isn't this literally just frame gen with a different name?
@j@Alex I don't know why you're saying that as if frame generation wasn't already AI. It's not on the same level as what we usually think as generative AI, but it is a product of AI learning just like original DLSS 1 and 2 were.
@Alex@j >Not many, I'd assume. I think you'd assume wrong. Didn't Nvidia push out a demo where it showed a game running at 20-30 fps without DLSS, and over 200fps with DLSS 4? This is all Nvidia is able to create now, smoke and trickery.
@alyx@Alex@j >a demo where it showed a game running at 20-30 fps That game clearly was not optimized at all if it can't hit 60fps on such a fast GPU...
>As expected, this can introduce graphical anomalies, but Nvidia has addressed that issue through in-painting, which leverages a latency-optimized algorithm to paint in the missing details.
Not many, I'd assume.
>As such, Nvidia claims the RTX 5090 can run Valorant (without frame generation) at 800+ FPS with latency measuring under 3ms.
Isn't this literally just frame gen with a different name?