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@ChristiJunior @LukeAlmighty @Jens_Rasmussen @NEETzsche dude, goldeneye and conduit on the wii were my shit. actually really fun games. i never really had too many problems with the wii pointer tbh. weird control setup, but i'd kind of rather use that than gyro because with gyro you constantly have to reorient things. it's best when done sparingly. that's one of the hurdles of VR, still. you need a load of cameras and trackers to get it right, whereas the wii just had an IR sensor bar that could be replaced with candles lmao. it was also really cheap so it had a much lower barrier of entry. i know there's a difference in application there but it is still kind of funny. the wii pointer + the wiimote's gyro made for some pretty good controls, actually. at least in games where it wasn't just tacked on because of some stupid requirement.

for example, i would have much rather played a star fox game where you control with the nunchuk and aim with the wiimote, than star fox zero on wii u where you have to aim with the gyro controls and recenter them all the time.

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