@Nudhul @Rasterman @beardalaxy @mangeurdenuage @mrsaturday @natsock @why Anyways, the tl;dr is that the Yamauchi bad decisions, one of them steamed from the Sony Snes CD break up and not wanting to pay Sony for fucking CDs, lead to them getting fucked especially hard during the N64
The rest of it however is really fucking weird dev mentality that stated and plague during the Iwata presidency. The reality is that Sony also fucked devs hard, for example, SoA blocked a SHITLOAD of games. Apparently we would have gotten a PS2 Sakura Wars game early??? but it was blocked??? We didn't get the Megaman Legends collection on PSP because SoA has a "port should have x% of new content" policy, meanwhile Nintendo had a "publish whatever the fuck" policy during the Wii that devs didn't really take advantage of. And then you had weird shit during the Wii U like EA porting Mass Effect 3, a continuing storyline game to a console that had none of the other, at full price, which the other consoles got 1 to 3 collection at a discount. I have heard EA went around during the Developper's Conference going about how shit don't sell on the Wii U. And then you had Ubisoft having an ENTIRE FUCKING SUMMER to themselves for the Rayman game.... to delay it, and release all versions... At the same time as GTA5
Fast forward to more recently with the Sony dropping the Vita hard, PS5 looking sad and can't be bought and Switch selling a truckload, again, but it took time for devs to jump in (again). We got the odd small port devs actually trying to release stuff. Doom, Witcher 3, etc... And Wow, surprise, these games actually sell?!?!
And etc, etc, etc. It looks like a lot of devs, on the japanese side, got stockholmed syndrome'd for the lazy fact that "Shit sold on Playstation, and Ps1 and Ps2 sold a boatload" and that's about it
https://kotaku.com/nintendos-new-wii-u-commercials-ignore-the-consoles-b-1476637030