@bardt @bevy speaking from experience, simply clicking the build button for a different OS doesn't mean that it's going to work the same. something as simple as full screen mode completely broke on a test Mac build of my game. for indie developers, they already have enough on their hands as-is most of the time. for AAA publishers, they're often trying to make versions of the game for like 8 different consoles already. linux and especially mac are just not popular gaming platforms, so the focus becomes windows.