Any game that allows you to change difficulty settings mid-game is for cheaters.

@xianc78 what about increasing the difficulty if it becomes too easy

@xianc78 I have difficulty settings in my game for 2 reasons.
1) you can level up forever so at some point the game might become too easy at standard difficulty
2) if balance is bad in a certain area and people don't want to grind for eternity, lowering the difficulty for a little bit to get through it is preferable to a player feeling frustrated and putting the game down

I'm just a solo dev so I can't account for that much. The more options I can provide the better.

@beardalaxy
>you can level up forever so at some point the game might become too easy at standard difficulty

Thanks for reminding me why I prefer action-adventures over RPGs. The game theoretically becomes piss easy if you just kill enough enemies.

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@xianc78 i actually don't play many RPGs because i always run into the issue of getting stuck at a boss fight and then grinding for hours and hours, only to return to the boss and completely wipe the floor with it as well as potentially the rest of the game in its entirety. at that point i'm playing it only for the story.

when i started making god's disdain one of the core ideas was to make an RPG i would actually enjoy playing. i've tried my best to make it so that not a whole lot of grinding is even necessary. in an ideal world the player would never have to grind during the game, but i know there will be cracks in that here and there.

it is what i like about modern final fantasy though, because it isn't just pure stats that are going to get you through fights.

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