@xianc78 what about increasing the difficulty if it becomes too easy
@beardalaxy Maybe.
@xianc78 I have difficulty settings in my game for 2 reasons.
1) you can level up forever so at some point the game might become too easy at standard difficulty
2) if balance is bad in a certain area and people don't want to grind for eternity, lowering the difficulty for a little bit to get through it is preferable to a player feeling frustrated and putting the game down
I'm just a solo dev so I can't account for that much. The more options I can provide the better.
@beardalaxy Make it so that if players suddenly make the game easier (or cheat in any other way) that they get a super sudden bad ending where an asteroid randomly hits the planet and kills everyone.
@xianc78 that sounds like an anti piracy method lol
@beardalaxy People who cheat deserve a bad ending. I'm surprised that there aren't any game developers who put checks at the end of the game to make sure the player didn't sequence break. There should be a check to make sure that the player got all the dungeon items or whatever (assuming that all the levels are intended to be mandatory of course). If the check fails, it should be an instant game over and your save file gets deleted.
@applejack @xianc78 yeah that's kind of my ethos, i'll do whatever i need to in order to have fun. if cheating is part of that then i'll do it. i got THIS CLOSE to removing the police chases from unbound while i was playing it because it was happening way too frequently and i just wanted to enter in races lol.