"games as an art form" was truly disastrous for the industry. it is totally okay to make your game have a lot of artistic value, but it also needs to justify its existence as a game instead of some other type of media, like a movie for instance. if all you do is move the stick around and push a button every now and then in between exposition and cutscenes it's almost like your game would be better as a movie... just something to watch instead of play.
@susie visual novels aren't games. they're visual novels. that's why a lot of people have started calling particularly cutscene-heavy games "interactive films" lol.
@beardalaxy @susie I completely support the sentiment that kinetic novels are peak gaming: fuck making choices and doing pretty much anything, I do enough of that IRL
@susie @tomie >"you missed talking to this npc before doing X and now you can't do their questline" is very no-no
my game definitely doesn't have any of that
lol there are a couple instances of not being able to do a quest if you've already done a different one because they conflict, that's really it. most of the time you can still do quests if they interact with each other at all, they'll just be slightly different.