@xianc78 that me :D
maybe i'm selling myself short but for real lol i have basically no idea what i'm doing when it comes to battles and they are very basic. as long as they work and are generally balanced though that's all i'm really looking for.
the focus is definitely heavily geared towards the world. kind of what i went into the development for, just to make an interesting world. the plot rests on top of it, and the battles/puzzles serve as a way to justify it being a game.
@xianc78 i haven't played dragon age, but i know it is a pretty well received game that is also quite long.
@beardalaxy Well if it's something like (pre-BOTW) Zelda or Metroid, then you need 40-hours worth of unique items that allow you to progress throughout the adventure and you need to be really creative with said items. The only other way I know how to do it is just to have a complete open-world like GTA or the newer Zelda games where it is completely non-linear or has a bunch of side-quests.