@coded_artist all of the games on the left look and play substantially better too.

@beardalaxy @coded_artist The Xenoblade games are absolutely gigantic, and none of them have credits breaking even the 10-minute mark. Xenoblade 1's was barely over 4 minutes.

Western AAA Gaming is a fucking joke.
@ChristiJunior @beardalaxy @coded_artist
Monolith Soft is also well-known for having reasonable working hours and avoiding crunch. Work smarter, not harder.
@ArdainianRight @beardalaxy @coded_artist Really makes you wonder what a lot of people in the industry are even doing, though Monolith Soft might still be small enough that they're not that well-known outside of Nintendo and JRPG communities, explaining why their practices aren't being widely emulated.
@ChristiJunior @ArdainianRight @beardalaxy @coded_artist i dont think monolith does anything special just that most modern devs have lost the ability to properly plan and manage time
Measure twice, cut once

@Vidmastereon @ArdainianRight @ChristiJunior @coded_artist yeah you gotta wonder if all this crunch is the result of people not actually doing their jobs until it's too late. I wouldn't be surprised with how focused on things other than the game itself they seem to be.

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@Vidmastereon @ArdainianRight @ChristiJunior @coded_artist I've said this before but devs used to take great pride in their work. They would WILLINGLY stay at the office after hours, sometimes unpaid, sleep under their desk, and then keep working the next day. Sakurai has had to get hospitalized and give himself an IV drip at work because of how much he cares about his games succeeding. Obviously that's not very healthy and there is a balance to be had, but the industry has become so large now that there are tons of people who are just there to make money and don't really care about the final product. Or, they're there for more nefarious reasons, threatening higher ups with their LGBT shit, because they see it as an avenue to promote all of it.

It's no longer "how can I make something great for the players," it's more like "what's in it for me?"

But that's why you see these indies and smaller teams succeeding so much. They truly have passion for the craft.

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