Ultra high resolution has been a disaster for the game industry it has made every gamble a big one, even for things that are at a indie level. Abstraction has given way to handcrafting of scenes that might only be seen for 10-30 seconds by the player but require months of model, texture, and layout work for what often is less fulfilling game play loops. Which is why there is such a big push for live service multiplayer grind the same thing over and over again while they extract money from you every week to make you go through that 30 second slice of game as many times as possible.

I can't honestly think of a first person shooter that has come out in the last 4 years boomer shooter or cod4 clone that has as good a game play loop as the shareware episode of quake 1.
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@zucchini @Humpleupagus @Mr_NutterButter The fidelity they are constantly chasing arguably doesn't even look that good. I unironically think that the Metroid Prime remaster that came out a little while ago looks leagues better than most AAA stuff these days.

Have you played Ultrakill? I haven't played the full game but the demo was really fun. That game is about 4 years old now I think.

Metal Hellsinger was also really fun, but I guess it's a bit more niche.

DOOM Eternal I know a lot of people liked, but I actually put it down because I just was not having any fun with it.

I really just want another Blacklight game... it'll never happen because I guess Disney owns the IP and it's basically in a black hole over there. Something *like* it would be awesome, though. That wallhack stuff was super unique.

The put graphics ahead of the game because they want to sell to the "muh graphics card" crowd. I still think that Quake III is the best co-op and competitive shooter there is. The game play is on point. The only arguments I ever hear against it are "it's old" or "the graphics are from the 1990s."

A good game doesn't have to be new or cutting edge. There are a ton of great atari games.

Tl;dr the game should come first. Graphics are secondary.
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