it seems like RPG In A Box doesn't have any camera culling? i'll have to look into that more, there's probably a way to do it. for now, though, i'll have to give the player full control over the camera angle.
also, doors.
@beardalaxy
The high walls look funky as fuck for some reason. Cannot put my fingor on it entierly, vut it is really weirding me out too :D
@LukeAlmighty they're only high because i'm using the original rpg maker xp graphics for it, since that's what the original game i'm using as a basis for this experiment used.
i might just see if i can use the rmmv graphics instead and try using single height walls.
@pettanko @LukeAlmighty i know i really like them too, maybe they just don't work as well in 3D like this though.
when i make my actual game i'll be making sure to use single height walls instead of double height because that will really help with the camera issues.
i could also use fixed angles or first person mode, but i really want it to be third person with a more dynamic camera.