Stellar blade has THE worst parkour controls I have seen so far, and if that wasn|t enough, the map design is so horrible, even the yellow paint cannot save it.

So far, the rest is ok, but this is such a horrible trend, and this game hits this combo spot on.

@LukeAlmighty I heard the gameplay was not...stellar. heh heh. The only reason that game is talked about at all is because western devs refuse to put attractive women in their games.

@WhitestTemplar
The dodge button is the same as spring button, so, when you have a small jump to make, I intuitively press sprint, it makes a dodge, refusees to jump right after it, and I just drop down the small hole.

@WhitestTemplar
But more importantly, I have a huge problem these days with games having ultra/realistic graphics, but in reality, just insanely confusing mesh of blurs that you cannot see the game through, I wrote about it several times in here already, but this picture should cover what I mean.

@LukeAlmighty I turn off the vast majority of post processing. I always turn off motion blur and any kind of film grain. Bloom can sometimes be nice, but it depends on the game.
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@WhitestTemplar @LukeAlmighty the one I REALLY do not understand is lens flare when the game is in first person lmao how does that make any sense at all? I also really do not like the rise of chromatic aberration, really glad you can turn it off in most games. We still have to deal with shit like TAA or FXAA for anti aliasing, but at least some games have DLAA now which is far superior, though still not as good as MSAA was. I fucking miss that shit man.

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