are modifiers in video games not just exactly the same thing as cheat codes were in older ones?
people are freaking out about their gamer cred being flushed down the toilet because you can make a game easier, but you were always able to do that.
imagine saying "man gta san adreas sucks and is so woke because you can just spawn in a tank whenever you want!"
@Hephaestic ye
@Hephaestic @beardalaxy are you aware of the concept of "having fun"
@Hephaestic @beardalaxy why do you pretend that challenge and fun are synonymous?
@Hephaestic if you think modifiers in a game ruin the integrity of the core experience, then don't use them. you're paying the developers for making the game and crafting a fun default experience, and then you can change some stuff about the game if you want to. instead of needing to like, download a mod from nexus or whatever, you can just click the toggle in the game. all of these things are tied to variables so the devs are just exposing the variables to the players to tweak things if they really want to. they are trusting the PLAYER to know that changing any of these is not the core experience.
if YOU don't think that it is okay or fun for you to play the game at 50% speed, then just don't do it. play the game the way it was intended to be played. then maybe you can have some fun messing with the modifiers afterward. that's how i've always played games.
the difference between a video game and a black belt dojo is that you don't get an actual credential for beating a video game. you do it for personal satisfaction. and this is kind of my whole point. it almost seems like people criticizing this feel as though their "gamer cred" is being cheapened. your personal accomplishments in and enjoyment of games can't actually be taken away by someone else not playing the game in the same way. it's very similar to gamers who get triggered over any% speedruns because they're using all these glitches that make beating the game comparatively trivial.
@pettanko @Hephaestic it does get to a certain point where it becomes boring to watch and probably boring to play as well, which is usually when different categories are made or people play different ones instead.
imagine there being a really easy way to beat a game but it isn't fun that way so you just... don't play it that way. you play the 120 star run of mario 64 instead of the 1 star run. that's pretty much the exact thing i'm talking about with these toggles.
@Hephaestic the intended way to play the game is to play without the modifiers. is this like the breakfast question for gamers?
@Hephaestic I don't actually know for sure because I haven't checked, since to me it is kind of irrelevant to my argument, but it might be to yours. I heard some people saying that achievements were disabled if you used the modifiers. So yes, it's a possibility.
@pettanko no it's not but nobody said you had to use the cheat codes lmao
@pettanko yeah there are 100+ settings in the game you can mess with to make it harder, easier, or just weird shit like filters. It's supposed to just be for fun but chuds on Twitter are getting mad that you can use them to make the game easier.
@newt @pettanko yes indeed. that's dark souls. this is mina the hollower. some games are meant to be really easy. some games are meant to be perfectly approachable by a wide audience.
what's with the trend of everyone trying to force games to contain dark souls level challenge? it's a really narrow thought process that i think stems from insecurity and/or pride.
@Hephaestic @beardalaxy the trend of "requisite challenge" (the proper name is artificial difficulty) you're describing is a long-standing psyop that was created long ago by arcade cabinets manufacturers to bleed pockets dry and transformed later to sell 20 minute games as 200 hour experiences, and mountains of slop were sold to children because children are known to not know any better
same psyop evolved to sell battle passes and to keep grownups' attention so they would keep logging in like the game is their second (or fourth) job they have to clock in daily, which is the direct opposite of fun and games
you come into media built on variables and beg "oh please, please, remove as many variables as possible" and act like that's how it should be; I'd recommend you something like rhythm games because there's absolutely nothing else other than wanking over difficulty, but even those have difficulty options and modifiers, 50% speed included, so at this point just go watch a movie
@newt @pettanko iron pineapple.
i'm not talking about clones strictly, though. i'm mainly talking about games that have an extremely high challenge floor. shit like silksong, cuphead, and nine sols count too even though they aren't soulslikes. and that's totally fine, like those games can exist, i just don't get why everyone cooms over how difficult they are and then demands other games meet that same level of difficulty.
Is this because of the announcement from Mina the Hollower?