@stefan the shape a bit, since the
image is not dead on front facing to make a good reference, i still think the model should be a little bit fatter.
also i struggle a bit with how the textures should look, and right now i'm tweaking it a little bit because i'm adding a bit of those "wool hair" you find in these kind of products.
@hideki@gameliberty.club Oh yeah it can be quite hard to do a model from an image that is front-centered. My projects were comparatively easy for that.
I once remodeled a weapon from a game, but since I could take some screenshoots myself or use some good references from the internet it was easy-ish to make. (Sad that I lost the blender-file somewhere ... I have to look around again but I dont think I still have it)
Blender sure can be fun, but I really use it not that often. It is pretty time consuming to do something for me. Though the results are pretty neat. An example for you:
https://cloud.lightnovel-dungeon.de/s/4wgic9EaJRGsp4t
This is an intro I made for my videos following a cave making tutorial, a scroll tutorial some basic stulpturing for bookshelfs and table (though the table was a tutorial as well) and a plug-in to populate all those books.
@stefan I like that intro! it feels very comfy haha, also i woldn't know how to make the scroll, i guess i would need to watch a tutorial to get to it
Blender itself is fun because of all the figuring out you need to do to make things look like you want without being too frustraging (MOST of the time haha). Also the community is very big so there's a lot of help.
I started doing blenderings because the ratio of quality of stuff made vs the time spent was really worth it, i guess time has to pass to be like this but am really enjoying it so far. Did you made the intro with a current version of blender? or it was time ago?
@hideki@gameliberty.club I also watched a tutorial on the scroll. It is basically a heavily subdivided plane and two flat spirals with the plane tacked on. The rest really is just keyframe-animations (really useful skill for video editing as well btw)
I really appreciate all the free very good tutorials and forums they really help you out to accomplish something. Though it can take a while to do so. I really did bust my ass for that intro, I don't really know how long I worked on that anymore. But it was surely a few days of full-time work.
But you can really do some nice stuff once you get the hang of it. Big movie productions also use blender.
I did also enjoy my time blendering stuff, but ultimately I shifted focus again pretty quickly once I was done. On the version I used I am unsure about that. Might been 2.80 or even 2.90 at the time, dunno
I also did some other fun stuff like music visualization in blender. That was ... fun (also with tutorial ofc)
I modeled a chest, a tent and the teostra Orphee from Monster Hunter (great looking weapon btw) Though I lost the blend files for all those. And I found a very cute sitting tux modell online at the time. I certainly used 2.80 or even 2.78 or something back then.
Why did I delete all that cool stuff??
@hideki@gameliberty.club A quick screenshot of all the stuff in one shot I had still lying around in a video. BTW I did not modell that charakter nor the font or logo. I made the waepon + chest basically.
@stefan interrsting! It's some kind of weapon/guitar or something like that?
@hideki@gameliberty.club Something along those lines yeah. The Monster Hunter Games call them Hunting Horn. Though they come in all shapes really. Thats the one on the picture: https://monsterhunterworld.wiki.fextralife.com/Teostra's+Orph%C3%A9e
Though there is other fun stuff like a lance that looks like corn (calles "Mighty Cornpopper" https://monsterhunterrise.wiki.fextralife.com/Mighty+Cornpopper) or something like a saxophone with mushrooms: https://mhgen.kiranico.com/index.php/huntinghorn/poison-fungasax
The game sure has some silly designs but I love it.
@hideki@gameliberty.club blender sure is a really powerful tool, though it seems fairly complex at first. Nothing the famous donut-tutorial and all the other free tutorials can't help with.
It was not really the modelling I struggled with but the textures, personally. What was the most difficult in this project?