Bloody hell, this is so cool...
I'll try it. (and I know I'll fail)
https://www.youtube.com/watch?v=LosOIFUJKu8
@LukeAlmighty ueh it's cool... kinda... they just fed the video to a geometry nodes system or something like that haha
@hideki @LukeAlmighty I think you could even just do a deform video texture with an array and shrnikwrap
@applejack @LukeAlmighty true you can also displace a plane with the video and then instance the little pins to the plane.
@applejack @LukeAlmighty There you go, you just need to feed the video to the displace modifier and you're good.
@LukeAlmighty @applejack are you placing the pins manually or hwat
@hideki @applejack
Don't ask, I haven't been working with blender for a while.
Also, I was trying geometry editor... Pls don't laugh.
@LukeAlmighty i'll tell you step by step how i did it, thread incoming
@LukeAlmighty add a subdivision surface modifier to the plane, set it on normal and set the level to 5
@LukeAlmighty 5.- under Mapping, i set Extension to CLIP so the image doesn't repeat.
You wll then need to adjust the strenght of the displace modifier so it doesn't affect the plane that much
@LukeAlmighty 7.- Select the plane, go to the Object Properties (the yellow square) tab and under Instancing, set it to faces
@hideki @LukeAlmighty Would be cool if you could make the pins move slower instead of snapping. You could edit the video to fade but idk how you'd do that inside of blender
@applejack @LukeAlmighty probably would be better to interpolate and/or increase the fps of the video before importing it.
@applejack @LukeAlmighty oh and also add some blur to it too maybe
@hideki @applejack
Sorry for taking so long. I've decided to
1) After I subdevided the plane, I removed all faces and edges, and left only vertexes (step 2)
2) change the change instancing from faces to vertexes (step 7)
I believe the result is perfect on the technical side. Thanks for the tutorial, it was fun.
@hideki @applejack
Yes, I zoomed in too fast and too close.
I have 0 experience with animation so far.
@LukeAlmighty @applejack it's looks LIT mang! ![]()
Yeah you can also instance to vertices, in the image i rendered i just set the plane to have a transparent shader so i didn't had to delete geometry but it works too.
I set it to instance vertices too and added also a DECIMATE modifier to the plane after the other modifiers, and set it to Un-Subdivide 1 to have the pins on a checkered pattern instead of just straight.
@applejack @hideki
Adding a ghosting effect? I'm not sure I would like to, but it could work.
@LukeAlmighty 10.- if you choose an image sequence or a video, the plane will move accordingly of course