@hideki I'm too low IQ to learn a lot of programs. On the other hand I can also see why some people don't want to do everything in Blender. In the end it seems like whatever get's the project done.

@Reinhard same, but at the same time i've seen other people use other programs just because "that's the workflow".

Like one time someone chuckled at the idea of not using Photoshop as part of the blender workflow, even if it was to just adjust the brightness and contrast and i was like

@hideki Yes, a lot of new people go around asking:
"What's the best software for xyz?"

The best software or workflow rarely exists, it's rather the lack of experience and a search for a convenient fix.

With more experience, software seems to become less important for the people who actually finish their projects.

I try to keep and open mind and I'm happy that Maya folks in denial are also giving Blender smack.

@Meier haha i don't really know how Houdini works, all i know is that they want to implement some of their workflow with geometry nodes.

@hideki the blender geo-nodes is pretty impressive. I spoke to the houdini guys when blender 2.8 first launched and they were planning on making blender .hda friendly. I think the blender guys were like.... "na we can do it better" and then just made their own thing.
I have used pretty much everything at this point and I enjoy using maya / houdini the most.
I would love to just switch to blender but it feels so different from 3ds max/ XSI / maya... everything. I switched most of my hotkeys in maya to blender hotkeys. I really am hoping I can make the switch but the current UV editor in Maya vs the current UV editor in blender is no contest. Blender's biggest problem, for me, is it's shit UV support.
I think if I started in blender it would be one thing but 10+ years of production with max/maya makes it hard.
Zbrush is fine but is becoming less important these days for non-character artists.
Houdini is free and very powerful. It's not easy to learn but it can be very rewarding.

@Meier @hideki
Honestly, I haven't catched up with all the geometry nodes at all. At some point I tried to get a building generator working but the tutorial I watched was outdated and I gave up. It's way above my head for the time being.

@Reinhard @Meier as i said in other thread, i haven't used them at all because i'm limited on the blender version i can run, and sometimes i see them being hyped as kind of a one-size-fits-all solution for everything, even for the most ridiculous stuff

@hideki @Meier

Yes, people like Erindale for example do everything with nodes. I also agree with what was said about the UV editing in Blender. In the end I only utilize a small part of the features.

@hideki I use Zbrush because that's that I'm used to, but ya, Blender is pretty sick
@hideki me with drawing using clip studio for everything

@Loki has llegado a probar otras herramientas como Kirita y tal?

@hideki nop, pero he visto como unos artistas usan photoshop y blender para el fondo de sus dibujos, y neta que me da un chingo de hueva lol, lo buena que cps tiene muchas herramientas, para animacion, 3D, y otras cosas que ni le se
@hideki 3D a un nivel bieeen basico, te permite importar modelos y ajustarlos en las poses que quieras
@hideki es util por si quieres ver somo se ve algo desde cierto angulo, ya viene con modelos basicos y hasta hay otros que puedes descargar desde la tienda (unos son gratis)

@Loki servira para hacer fondos y cosas asi tambien no?

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