Very rarely i go back to a piece i made unless it's to improve something. This time i remade the hair because, while the old one had a good overall shape, topologically was a pure mess.

@hideki It looks way cleaner now. Though the top needs some work as you lost some volume up there at the top where the strains should meet. As a result the silhouette looks slightly different now.

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@Reinhard yeah i could adjust the shape easily with the lattice setup

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@hideki Just out of curiosity... can I see a wireframe of your facial topology? :monkas:

@Reinhard Sure, i don't have the version with the new hair here at work, but the old files have the same face, i didn't changed that.

@hideki It's interesting to see how you modeled a lot more with subdivision in mind to put things into place compared to my latest model.

@Reinhard That's nice!

Yeah, they say it's a sin to model with subdiv enabled, but since i don't plan to animate or export the models to another software i just said... eh :meru_shrug:

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