@matrix the end goal is the same, to give the artists more flexibility to make the world look more realistic, but it isn't about having huge textures that go over a bunch of meshes (which didn't really work out well lol), it's about having really high detail meshes with high detail textures on them, both of which lower in quality the farther away the camera is from them.
@beardalaxy I read a bit more and Nanite is completely different so my guess was wrong