What's up with so many major game designers/directors ending up being more or less hacks? Lots of them seem gimmicky, pretentious, or that they otherwise don't really understand what it was that made their past work so great in the first place. Kojima, Miyamoto, Aonuma, Todd Howard, David Jaffe, Neil Druckmann, just to name a few. Even Sakurai, as much as I like him and regardless of how much he works, has been guilty of this in the past. This extends to other media as well and it's why I no longer feel any hype towards advertisement campaigns that use "we brought back the original creator!" as a selling point. It seems like often it is the fans that understand the game more than the creator did when he made it. I heavily subscribe to the "death of the author" mentality because the author will usually screw things up if you put all your stock in them.

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@beardalaxy because modesty rarely gets you anywhere and it's always hacks who are the most loudmouthed and amass the most hype and know whose hands to shake and where to brown their noses

not everyone can just get lucky and get a director's position in a game the publisher gave zero fucks about as long as it was a Dynasty Warriors clone

plus nearly all of them just got lucky to be born at the right time and get their initial positions at the time where promotions were expected, unlike now, when all a successful game will get you is a pink slip at best or bullying campaign at worst

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