are modifiers in video games not just exactly the same thing as cheat codes were in older ones?
people are freaking out about their gamer cred being flushed down the toilet because you can make a game easier, but you were always able to do that.
imagine saying "man gta san adreas sucks and is so woke because you can just spawn in a tank whenever you want!"
@pettanko no it's not but nobody said you had to use the cheat codes lmao
@pettanko yeah there are 100+ settings in the game you can mess with to make it harder, easier, or just weird shit like filters. It's supposed to just be for fun but chuds on Twitter are getting mad that you can use them to make the game easier.
@newt @pettanko yes indeed. that's dark souls. this is mina the hollower. some games are meant to be really easy. some games are meant to be perfectly approachable by a wide audience.
what's with the trend of everyone trying to force games to contain dark souls level challenge? it's a really narrow thought process that i think stems from insecurity and/or pride.
@Hephaestic @beardalaxy the trend of "requisite challenge" (the proper name is artificial difficulty) you're describing is a long-standing psyop that was created long ago by arcade cabinets manufacturers to bleed pockets dry and transformed later to sell 20 minute games as 200 hour experiences, and mountains of slop were sold to children because children are known to not know any better
same psyop evolved to sell battle passes and to keep grownups' attention so they would keep logging in like the game is their second (or fourth) job they have to clock in daily, which is the direct opposite of fun and games
you come into media built on variables and beg "oh please, please, remove as many variables as possible" and act like that's how it should be; I'd recommend you something like rhythm games because there's absolutely nothing else other than wanking over difficulty, but even those have difficulty options and modifiers, 50% speed included, so at this point just go watch a movie