@coolboymew There is leaked source code for the iQue Player version of SM64 and it even has an unused model for Luigi.
@coolboymew Now someone uncovered a cut level from SM64. It's level 2 in the debug menu. In the final build, it just resets the game. Hopefully, we get to find the remaining cut levels from the debug menu.
https://invidious.snopyta.org/watch?v=j1aWqW8q-9U
@coolboymew I find it strange that these were found in the iQue version though since that is the most recent version (unless you count SM64DS). These weren't found in the decomp of the US ROM and that predates the iQue version by 7 years.
@coolboymew
>I'm not a programmer, but if a file is 100% unreferenced, wouldn't it not compile it? That or it was removed
I never programmed for consoles, but to my understanding, a ROM file is NOT an executable but rather an archive file that contains the executable and associated files. Assets are different from code. You don't compile them. It is possible to include files in ROMs without referencing to them.
There ARE references to what is presumably Luigi in the decomp. Just no model or texture file. I always found that strange because according to Nintendo, Luigi was removed just 4 months before the game's release. You would expect there to still be a model or texture remaining in the ROM if he was cut so late in development.
@coolboymew Holy shit. It's the level from the Space World 95 footage.
@coolboymew Well if the source code is just the iQue version, then it still makes sense for the OOT decompilation project to continue since that is focused on the international versions.
@coolboymew Supposedly, they also have the long lost Ura Zelda. I guess they somehow intend to release it on iQue as weird as it sounds. It could just be remnants though. I haven't check the full repros yet.
@coolboymew If it's Majora's Mask that is still an awesome find since it is the only known cancelled game on the iQue Player and people were looking for that ROM for years.
>Although, if Nintendo still had the full version control (did it even exists back then?) of OOT, how inconsequential it would have been to simply switch the dungeon files in the normal OOT debug rom, ignore the rest, and call it a day?
They did have version control back then. It only became more popular with the rise of open source. Judging by the Nintendo leaks from a few months ago, Nintendo really likes to use CVS which has been around since 1986. It wouldn't be that hard to switch the dungeon files. I guess they would've done just that if those were the only Ura Zelda assets that were completed.
Also makes sense since the emulator used for Master Quest was probably incapable of emulating 64DD ROMs so certain features of Ura Zelda couldn't be implemented. Hell, the emulator was incapable emulating the N64 Expansion Pak properly given how awful Majora's Mask ran on that thing.
I'm not a programmer, but if a file is 100% unreferenced, wouldn't it not compile it? That or it was removed
There's actually not an amazing amount of beta assets for Mario 64 included in this and they found the versioning files, but unfortunately it seems like it's only going to contain iQue builds. The rest of the assets were just, lucky I guess?
We got some luck with OOT, see included pics, but so far it's just a few maps that can be seen in a viewer
The vast majority of the stuff is high quality renders and assets used for marketing and such, like a clean n64 logo, mario 64 box, etc
Luigi was pure luck too