So my dudes

New leak

Mario 64, OOT, Kirby stuff apparently

Ooooooffffff

@coolboymew There is leaked source code for the iQue Player version of SM64 and it even has an unused model for Luigi.

@coolboymew Now someone uncovered a cut level from SM64. It's level 2 in the debug menu. In the final build, it just resets the game. Hopefully, we get to find the remaining cut levels from the debug menu.
invidious.snopyta.org/watch?v=

@xianc78 yup, I saw other levels too

It seems we don't have enough assets to compile a rom, but enough to copy paste the files and put it in the source restoration

Quite crazy to see these missing numbers in the hidden level select

@coolboymew I find it strange that these were found in the iQue version though since that is the most recent version (unless you count SM64DS). These weren't found in the decomp of the US ROM and that predates the iQue version by 7 years.

@xianc78 Not quite, they weren't in the decomp, because obviously the unused files were not compiled

I'm not a programmer, but if a file is 100% unreferenced, wouldn't it not compile it? That or it was removed

There's actually not an amazing amount of beta assets for Mario 64 included in this and they found the versioning files, but unfortunately it seems like it's only going to contain iQue builds. The rest of the assets were just, lucky I guess?

We got some luck with OOT, see included pics, but so far it's just a few maps that can be seen in a viewer

The vast majority of the stuff is high quality renders and assets used for marketing and such, like a clean n64 logo, mario 64 box, etc

Luigi was pure luck too

@coolboymew
>I'm not a programmer, but if a file is 100% unreferenced, wouldn't it not compile it? That or it was removed
I never programmed for consoles, but to my understanding, a ROM file is NOT an executable but rather an archive file that contains the executable and associated files. Assets are different from code. You don't compile them. It is possible to include files in ROMs without referencing to them.

There ARE references to what is presumably Luigi in the decomp. Just no model or texture file. I always found that strange because according to Nintendo, Luigi was removed just 4 months before the game's release. You would expect there to still be a model or texture remaining in the ROM if he was cut so late in development.

@xianc78 hmm, strange then. If he was cut this late you'd imagine they would just leave it in. Despite that we have barely working and untextured Blaargg, huh?

Otherwise, just realized, they might be holding on to the OOT source code until the decompilation project is finished
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@coolboymew Holy shit. It's the level from the Space World 95 footage.

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