@beardalaxy they could just be slapping the runtime on top of unity. you can bind mruby to c# and just use unity as the backend for drawing graphics.

@xianc78 @lanodan @graf
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@icedquinn @beardalaxy @graf @lanodan That sounds bloated as fuck. If you are going to go the C# route, I would use MonoGame or FNA as a backend.

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@xianc78 i would imagine it has more to do with outsourcing platform maintenance than "going C#"

@beardalaxy @graf @lanodan
@xianc78 @beardalaxy @graf @lanodan i once did a funny little thing trying to bind OGRE to C# in a similar way Unity works but then got aggravated by the way Mono works and gave up :comfyderp:
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