@coolboymew I always wanted the jungle N64 as a kid but at their current prices lol no. I liked some of the N64's library but it's controllers aged like milk and the consoles had common faults like sticky reset buttons.
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@ooignignoktoo @coolboymew Get one of those Brawler controllers. Honestly, the worst aspect of the N64 is it's shit video output even for the time (it didn't have RGB Scart, but that was only available in PAL territories anyway).

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@xianc78 @coolboymew I don't even have a Nintendo 64 at this point. I had one as a kid and to me there's not really anything worth rushing to get for it. Perfect Dark, Conker's Bad Fur day, and the banjo games are on rare replay. Glover got ported to PC. SM64 and OoT now have native PC ports. I mean I guess if I wanted to play mischief makers or Orgre Battle 64 but I can't justify a console alone for those two games.

Also N64 goldeneye aged like piss and there's a graphically better version on xenia emu for pc. There's also emulators that give the game proper pc controls and the game if I want to play it.

@ooignignoktoo @coolboymew I'm on the same boat, tbh. I really think the N64 is the most overrated and poorly aged consoles out there. Less than ideal framerate, terrible video output like I just mentioned, lack of third-party support (every N64 fan gushes over the same 10 games), highly compressed audio due to the cartridge space.

The only reason to still own one is because some games never got remakes/re-releases and emulation for the system is far from perfect.

@xianc78
@ooignignoktoo @coolboymew
Reminder the Sega Saturn had a vastly better library and only sold like shit because the Sega of America people shot themselves in the foot, and Sega's branches didn't get along, and Yuji Naka had a giant ego.

@PhenomX6 @coolboymew @ooignignoktoo Yeah, but the Saturn being a nightmare to program for didn't really help things either. Not like the N64 wasn't also a nightmare to program for, but still.

@xianc78 @coolboymew @ooignignoktoo The n64 was a nightmare to program for even moreso because of the microcode issue, the cartridge space being limited and expensive, and the texture ram issue.

As for programming difficulty of the saturn, there's a reason there's more and higher quality homebrew: there's better third party SDKs and the microcode issue isn't a problem. The N64 didn't get better with 3d microcode until shit got leaked. Even then, I think the only reason nobody cares about the microcode issue is simply Nintendo hasn't gone after people for using modified leaked or decompiled microcode. In fact Libdragon can't do 3d but it's also the only 100% fully legal SDK.


The Saturn on the other hand can have games built with GCC on bare metal and there's already decent homebrew libraries for devs.

https://github.com/ijacquez/libyaul

There's even some guy's engine for simple gamedev:
https://www.jo-engine.org/
@xianc78
@ooignignoktoo @coolboymew
Something else about the Saturn: Sega tried hard to court the nerds so it got a lot of ports of the big computer games of the time (minus NSFW scenes if they had any). So the Saturn wound up getting ports of pc-98 visual novels and Asuka 120% for example.

It also had a lot of arcade ports so despite being in #2 in Japan it had a big audience. Compare that to the N64, there are a lot of games the PS1 and Saturn had that the N64 just lacked. The Wii U was in the same boat but even worse.

Sega just fucked themselves thanks to being an unorganized company where the branches hated each other.

@ooignignoktoo @xianc78 @coolboymew I have an N64 specifically to play star fox 64 because, for a while, emulators kind of sucked at playing it. Not so much anymore, and with RT64 coming out soon maybe it can even run at 60fps interpolated which would be a dream come true. I'll still probably keep the physical version forever though. It's my favorite game of all time.

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