gamedev 

I'm now replacing all the placeholder sprites from Phantasy Star with my own creation. These new water tiles definitely need some brushing up, but at least they are mine.

gamedev 

Edge tiles for the alien planet tileset have now been replaced.

gamedev 

I've changed the ocean tiles for the alien planet tileset from red to yellowish green (trying to make it look like some kind of acid) because the bullets and the player's crosshair blended in with the red oceans. I originally wanted to make the oceans yellow (color of sulfuric acid which could be an alternative to water for alien life forms) but the yellow oceans would've looked too similar to the sand tiles.

gamedev 

I've added a debug menu (really just a level select) to make testing levels easier. I should've done this earlier, but here it is.

gamedev 

Now you can change your power up status in the debug menu.

gamedev 

I also added a fun little message to anyone accessing my debug menu.

gamedev 

Hopefully this will be the last level I make for this game. I only plan on having 8. The old level 7 is now level 8.

And if you noticed, I didn't change the tile assets in the level editor.

gamedev 

I guess this level is going to be about storming some alien base. I don't know. I never bothered writing a story for this game.

gamedev 

I've programmed a freeze frame when you die.

Are you happy now, Sakurai?

gamedev 

I've added a red flash effect to the hit stop.

gamedev 

Now there is a hit stop effect when defeating a boss.

gamedev 

@xianc78 Suggestion if possible:
Have you considered a white flash once the boss is destroyed? Makes explosions look bigger imo, kinda like this but not as long
m.youtube.com/watch?v=DqzmVvga_so
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gamedev 

@ItsSkyDragonz There is a white explosion at the end but I cut off the recording before it happens.

It's kind of ironic that you showed Kirby as an example because I got the whole hit stop effect idea from Masahiro Sakurai's new gamedev channel.

invidious.poast.org/watch?v=Od

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