gamedev
I've changed the ocean tiles for the alien planet tileset from red to yellowish green (trying to make it look like some kind of acid) because the bullets and the player's crosshair blended in with the red oceans. I originally wanted to make the oceans yellow (color of sulfuric acid which could be an alternative to water for alien life forms) but the yellow oceans would've looked too similar to the sand tiles.
gamedev
I wasn't going to make anymore bosses, but since I have 8 levels, I need to have 8 bosses unless I want to have a repeated boss. I decided to make it ones of those shmup bosses where you have to destroy their shield (which has orbiting generators) in order to damage it.
No gameplay screenshots because I only got the class definitions started.
gamedev
Finally swapping the placeholder music with free to use music. (Which I can't show because I can't get OBS to record audio)
A lot of the music I find doesn't fully fit with the level but I'm trying my best to find music that fits as closely as possible.
Also, reminder that if you are a music composer and have scores laying around, consider uploading them to sites like OpenGameArt so other people can use them.
gamedev
gamedev
@Binkle Thanks.
gamedev
gamedev
@Binkle I need to change the tiles in other tilesets. I also need to change some of the music. I normally use OpenGameArt for assets and they seem to be lacking when it comes to music and I can't compose my own.
gamedev
gamedev
@Binkle I should probably give DefleMask a shot. I really just want to get this project over with though. I'm not really that big of a fan of shmups. This is just a practice game (mostly for enemy patterns).
My next project will probably have custom music though. We'll see.
re: gamedev
@xianc78 ohhh I see. I didn’t realize the status of the project. What sort of thing do you think you might do next?
re: gamedev
@Binkle I might do a platformer which would be something I'm more familiar with.
gamedev
@xianc78 lol xD i think if the camera and other ships stop moving and your ship blows up and plays an exploding sound effect, then the screen just fades to black for a game over, that would be perfect. if you still have lives left, then it'll break up the flow a bit.
gamedev
@beardalaxy According to Sakurai in his video, a freeze frame is necessary in shmups because sometimes you die so quickly, you don't even know how you die. So it's best to have a freeze frame to show what hit you.
I could also replace the tile background with a solid color for an added effect.
gamedev
gamedev
@ItsSkyDragonz There is a white explosion at the end but I cut off the recording before it happens.
It's kind of ironic that you showed Kirby as an example because I got the whole hit stop effect idea from Masahiro Sakurai's new gamedev channel.
gamedev
gamedev
@xianc78 there are size and proportion issues with a lot of games, especially old school ones. as long as it looks good and gets the message across, i don't think it's that big of a deal.
gamedev
Edge tiles for the alien planet tileset have now been replaced.