@TerminalAutism @ryo A spiritual successor does not infringe on copyright.
@ryo @TerminalAutism @Alex A lot of ROM hacks uses patches which makes them somewhat less copyright infringing. At that point, it would be no different than a mod for a PC game.
Nintendo also doesn't seem to care about fan translations like the Mother 3 fan translation. I guess they feel like since it's unlikely that game will get a localization anytime soon that taking it down would be a dick move.
They have also turned a blind eye to anything related to the Satellaview, but that's probably because it is literally impossible to get those games anywhere else and what is left of many of those games are incomplete since a lot of them were meant to be played along with an audio broadcast (though for the BS Zelda games, the audio has been recently re-dubbed thanks to a custom SNES chip, the MSU-1 which allows MP3 quality audio on the SNES).
And recently, you have decomps, disassemblies, and PC ports. Those generally require the original ROMs just to extract the assets, and decompiled code does not count as original source code in legal terms. A lot of replacement engines for PC games pretty much do the same thing for the same reason. So, Nintendo can't do much about those.
@TerminalAutism @ryo @Alex OOT recently got one (Open Ocarina). A Link to the Past also got one but not many people are talking about it. That one was made by taking a disassembly and writing corresponding C code (because the original was written in Assembly which is not portable). It's a native port but the game's audio is emulated.
https://github.com/blawar/ooot
https://github.com/snesrev/zelda3
Pretty much the entire N64's first party library is getting decomps, but SM64 and OOT are the only ones that have PC ports so far. Outside of the N64, Melee appears to have a decomp, but it seems like they're just getting started last time I've checked.
I'm not a Sony fan but I think some Jak and Daxter game recently got decompiled and ported to PC. That was is special because apparently, Naughty Dog wrote their games in their own custom LISP dialect.
Disassemblies have been around for a while. They are often used in ROM hacking but 1:1 decomps are more recent. I'm not that familiar with decompilers but I think they have improved so much over the years. Plus, these games have been analyzed by speedrunners and ROM hackers that navigating the decompiled code (before renaming the variables/functions/etc to something readable) shouldn't be that hard.
@TerminalAutism @ryo @Alex
>Sony forced them to stop and to do things like everyone else, by the way, from what I remember.
I think Sony forced them to stop because other third-party devs were accusing Sony of giving Naughty Dog access to hidden APIs or a more expansive SDK.
>And actually, I'm pretty sure Super Captain Falcon 64 is for PC
It's not. It's a hack for the original N64 game.
>It would be fantastic if that happened to more GameCube games, though. F-Zero GX and Super Monkey Ball on PC would be very nice for me because I don't have an actual GameCube
Super Mario Sunshine also has a decomp but they have only made a disassembly so far.
https://github.com/doldecomp/sms
Wind Waker also has a decomp project but they are doing a more top-down approach, as in they are not aiming for binary equivalence. So it's more of a rewrite of the original engine, much like OpenMW.
https://github.com/nbouteme/WindWaker-decomp
I think GameCube might be harder because a lot of developers moved from C to C++ during that era. C compiles beautifully into Assembly. I think C++, with its addition to classes probably makes thinks a little bit more complex. I could be wrong though because I only have a basic understanding of the compilation process and I don't know how classes are compiled.
But if you want to see something really cool, BoTW apparently has a decomp project going on right now. But they don't even provide a way to even extract the assets to compile it. The project claims it's mostly for glitch hunting, at least for right now. I guess Nintendo wouldn't take kindly to it even if it does fall under fair use.
@ryo @TerminalAutism @Alex
GameFreak was always notable for having shit programmers. Pokemon would've been dead after the first generation if it weren't for the many times Iwata save them. Iwata was the only reason why the first gen games made it overseas because the programmers couldn't make a text system that works in all languages. GameFreak using Unity now doesn't surprise me.
I remember hearing that Nintendo's programmers are required to know Unreal now. The most recent Yoshi game uses Unreal. I don't know why they would use Unity instead. Maybe they despise Tencent.
Unity seems to have become the standard game engine for Japanese gamedevs even in AAA games. I watched this "day in the life of a Japanese game programmer" video and during the brief parts where you can actually see source code on his computer screen, you can clearly tell it's C#. The guys works at Bandai Namco by the way.
https://invidious.poast.org/watch?v=e_TxH59MclA
BoTW was made in it's own engine though (the decomp proves it), but granted that game was in development since at least 2012 and even then, I don't know if Unity can handle a game like that.
@TerminalAutism @ryo @Alex
>Pretty sure that there is some old document that says that after the depopulation is over, most of the people around should be Chinese and Japanese because they make for good obedient slaves.
I know what you are talking about. People kept on claiming that's from one of Klaus Schwab's books, but it's not. It's from some unrelated book.
And I wouldn't say that there is a Chinese take over because as we all know, China along with every other country on Earth is controlled by the same elites.
@ryo @TerminalAutism @Alex They made it especially difficult to find actual information about the COVID jabs.
The worst example is probably that Deagel website. That site has nothing to back up its population forecasts. Yet, people use it as proof that we are going to see a mass depopulation in less than 3 years. People say that it has a connection with Edwin A Deagle, but that's wrong (note the spelling between the site and the person). I don't know where this site comes from. I could probably get any military personal and ask if they have ever worked with some Deagel company and I bet none of them would have any clue.
@ryo @TerminalAutism @Alex The site said something about mass suicides occurring as a result of the economic collapse and violent civil wars occurring as countries become more unstable, leading to even more deaths. They've been making the same depopulation prediction since 2014.
I noticed that while extracting ASSets in Yuzu multiple times before.
Hell, Pokemon BDSP was made in Unity, they started in pure ASSembly for the first 2 generations, then went to C, then C++, and ended up in Unity now...