@icedquinn I never used a sprite-editor. I was always comfortable using Pinta or Paint.NET and even then I usually only modify existing sprites from OpenGameArt. I do see the benefits but I wish there was a FOSS alternative.
@xianc78 i have no idea if krita upstream could be convinced to add the pixel painting correction. that code was taken from public forums and was in the GPL versions of the program (which someone forked as "godot sprite editor" which i think died out of boredom) so there shouldn't be an issue with the license.