gamedev 

I was able to make a Breakout clone in SFML. It's just one level and I haven't even made a lose condition, but it's cool to finally have a game running on native machine code.

gamedev 

Now the bricks have different colors.

gamedev 

Now the ball resets when it falls off. I should probably change the collision detection to be angle based because the ball can just plow into the bricks as you can see in this video, but I will do that later.

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gamedev 

And I've just noticed that one brick disappeared without the ball touching it (it was the right-most yellow brick). Ugh!

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