re: gamedev
re: gamedev
@Binkle It wasn't. I can't remember the last time I've played a Breakout-clone but I don't think that's supposed to happen. In order to change it, I need to have the ball move based on an angle and not on a vector, which it is now.
gamedev
Now the ball resets when it falls off. I should probably change the collision detection to be angle based because the ball can just plow into the bricks as you can see in this video, but I will do that later.