I was able to make a Breakout clone in SFML. It's just one level and I haven't even made a lose condition, but it's cool to finally have a game running on native machine code.
Now the ball resets when it falls off. I should probably change the collision detection to be angle based because the ball can just plow into the bricks as you can see in this video, but I will do that later.
@xianc78 I notice the ball doesn't change directions when it hits the block side-on. I don't hate it bc you can get that massive combo but I wasn't sure if it was intentional
@Binkle It wasn't. I can't remember the last time I've played a Breakout-clone but I don't think that's supposed to happen. In order to change it, I need to have the ball move based on an angle and not on a vector, which it is now.